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Unreal Engine Gameplay Programmer (AI) (f/d/m)

München
Full-time
Permanent employee

About the job

We’re seeking an Unreal Engine Gameplay Programmer (AI) to join our team creating immersive virtual reality training solutions. 

You’ll be responsible for designing and developing gameplay systems, innovative mechanics, and sophisticated AI and NPC behaviors, to provide high-fidelity VR training simulations that help professionals master complex procedures and scenarios in a safe, controlled environment.

We offer

  • The opportunity to work in an innovative, fast-growing international technology company
  • Room for ownership and the ability to actively contribute to our organizational development
  • Flat hierarchies, short decision-making processes, and a dynamic work environment
  • Flexible working hours with core working hours and a healthy work-life balance
  • A motivated, creative team and a company culture built on openness and progress

Responsibilities

  • Designing, developing, and implementing robust and scalable gameplay systems using C++ and Unreal Engine 5
  • Developing and refining NPC behavior, including pathfinding/navigation, behavior trees, state machines, perception, and performance optimization
  • Providing realistic and interactive NPCs to facilitate immersive training scenarios
  • Collaborating with 3D artists, animators and technical artists to achieve realistic NPC animations and visuals
  • Optimizing gameplay and NPC code for VR and multiplayer performance
  • Implementing learning analytics and performance tracking systems within VR environments
  • Documenting technical specifications and writing clear, concise and maintainable code that adheres to our coding standards
  • Sharing knowledge with the team and contributing to the team’s continued development
  • Staying up-to-date with the latest advancements in Unreal Engine and game development technologies

Key Qualifications

  • 3–5 years of professional experience as a gameplay programmer or comparable position
  • Proficiency in C++ programming
  • Experience developing content with Unreal Engine 5 or similar engines
  • Understanding of Unreal Engine’s NPC frameworks such as pathfinding/navigation, behavior trees, state machines, perception, Environment Query System, Gameplay Ability System, Smart Objects and crowd simulation
  • Skilled in working with the Unreal Engine Blueprint system
  • Strong mathematical aptitude
  • Knowledge of creating network-based multiplayer games
  • Familiarity with version control systems such as Perforce or Git
  • Strong communication and interpersonal skills with a profound knowledge of English
  • A passion for making realistic VR simulations and games

Über uns

HOLOGATE ist ein marktführendes Unternehmen für immersive Medien, spezialisiert auf innovative Extended-Reality-Lösungen (XR). Mit dem weltweit größten standortbasierten VR-Netzwerk revolutionieren HOLOGATEs unvergessliche virtuelle Erlebnisse und Lösungen die Art und Weise, wie die Welt Entertainment, Training und Simulation erlebt. Als Pionier, und Innovationstreiber mit einer anerkannten Erfolgsbilanz in der Branche, positioniert sich HOLOGATE mit seinen Produkten optimal im Zeitalter des Spatial Computing.