HOLOGATE is looking for a skilled and versatile Technical Artist / Technical Animator (m/f/d) to strengthen our Art & Development teams. In this role, you will work at the intersection of art and technology, ensuring that sound, visual effects, and animations are seamlessly integrated into our immersive XR and VR experiences.
With a strong focus on audio implementation in Unreal Engine, real-time VFX, and animation workflows, you will play a key role in elevating the quality, performance, and emotional impact of our products—ranging from entertainment experiences to enterprise and training solutions.
Technical Artist / Technical Animator (f/d/m)
München
Full-time
Permanent employee
About the job
We offer
- The opportunity to work in an innovative, fast-growing international technology company
- Room for ownership and the ability to actively contribute to our organizational development
- Flat hierarchies, short decision-making processes, and a dynamic work environment
- Flexible working hours with core working hours and a healthy work-life balance
- A motivated, creative team and a company culture built on openness and progress
Responsibilities
- Creating and implementing real-time visual effects using Niagara and Unreal Engine
- Optimizing VFX for performance while maintaining high visual quality
- Collaborating with artists and developers to integrate effects into gameplay and interactions
- Supporting and implementing character and object animations in Unreal Engine
- Bridging animation, rigging, and engine implementation
- Troubleshooting animation- and shader-related issues
- Supporting technical pipelines and workflows between Art and Development
- Acting as a technical interface between artists and programmers
- Optimizing assets, shaders, and effects for performance and stability
- Supporting profiling, debugging, and optimization in Unreal Engine
Key Qualifications
- Professional experience as a Technical Artist, Technical Animator, or similar role
- Strong hands-on experience with Unreal Engine (UE4/UE5)
- Experience creating and implementing real-time VFX (Niagara)
- Solid understanding of animation pipelines and real-time animation systems
- Strong technical understanding of performance optimization in real-time environments
- Ability to collaborate closely with artists, designers, and programmers
- Structured, solution-oriented working style
- Very good English skills; German is a plus
Desirables
- Experience with XR, VR, or real-time simulation projects
- Knowledge of audio middleware (eg, Wwise, FMOD)
- Experience with shaders, materials, and Blueprint scripting
- Experience supporting complex, multi-platform real-time applications
About us
HOLOGATE is the market-leading immersive media company specializing in innovative extended reality (XR) solutions for entertainment and enterprise. With the largest VR network worldwide, our unforgettable virtual experiences and solutions are transforming the way the world entertains, trains, and simulates. We are pioneers at the forefront of innovation, uniquely tailored for the age of spatial computing, with an established track record of industry recognition.
